|
|
Beary Board Game |
Age: 9-15 |
|
This is a cute game played with bear tokens. As the players move about the
board they land on a card that leads to an situation statement. She needs to say
the Law that fits the situation to earn the bear card. The activity makes the
guides aware of the Laws in their everyday life.
The pieces can be used for one girl learning the Laws, to a group of four
playing a game. And there are enough pieces for a group activity too.
This is a usual Bingo game but using situations instead of questions. It was
designed to show the guides how the Laws are in their life.
Law Sort
This is a second play to make them think deeper as to how the situations fit
the Laws.
This pack has two playing sets.
This pack has two ways of playing. Basically having a key word and the Law
numbers matched up.
The Laws are pinned on the players’ backs and by asking simple questions
they guess what Law they have.
|
|
Laws in the Promise |
Ages: 9-12 |
|
This pack has 2 sets.
This is designed to help the Guides see how the Laws relate to the Promise.
|
|
Promise People |
Ages: 7-11 |
|
This game was designed to play with the unit a week before new girls were to
make the Guide Promise. The game shows the girls how they can keep their Promise
towards other people.
|
|
Learning the Promise |
Ages: 7-10 |
|
This pack has four photocopy sheets for a recruit and could be used for
revision on the Promise.
|
|
Signing The Promise |
Ages: 7-10 |
|
This pack has a display card for signing the Australia Guide Promise and four
smaller cards.
|
|
Take Home Sheets |
Ages: 8-10 |
|
This pack has six photocopy sheets for a recruit or Promise & Law
revision.
Recruit
|
Understanding the Promise |
Ages: Up to 10 |
|
There are two ways to use the pieces for games
with this pack. The general idea is for a younger recruit to understand the
Guide Promise.
|
|
2 Games for Young
Recruits |
Ages: 5-8 |
|
There are two ways to use the pieces for games
with this pack. Designed to have younger recruits understand the feelings of
others as well as themselves.
Made for Canadian Guiding
|
Understanding the Promise |
Ages: Up to 10 |
|
There are two ways to use the pieces for games
with this pack. The general idea is for a younger recruit to understand the
Guide Promise.
|
|
Beary Board Game |
Ages:
9-15 |
|
This is a cute game played with bear tokens. As the players move about the
board they land on a card that leads to an situation statement. She needs to say
the Law that fits the situation to earn the bear card. The activity makes the
guides aware of the Laws in their everyday life.
This is a usual Bingo game but using situations instead of questions. It was
designed to show the guides how the Laws are in their life.
Law Sort
This is a second play to make them think deeper as to how the situations fit
the Laws.
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