Quick look
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Books
are home-made.
Link of Unity A5 Book This comes with sheets to photocopied to make a small booklet to give the girls.
A4 Book "Uniforms Over The Years" Clips of the uniform as worn by members over the years.
A4 Book "Badges & Uniforms Over The Years" Clips of badges and uniform as worn by members over the years.
Australia A4 Book Pages
of the Australia and State Emblems with details.
Colour booklet - Simple A5 Colour booklet on Australia's Flags & Emblems.
Games There
is a few of the usual old board games played with dice
Whatever the way bought, on paper or on CD, the games come with full
preparing instructions & one or more ways of using the parts Storage Most
of the games and activities are designed to go in pockets to be kept in
a large folder
World Centres A5 Book Free with some packs
World Centres Workbooks Pack Age: 8-14 Contents:
Photocopy sheets: Front Page
Colour in centre pages
Draw and write centre pages
Coloured A5 information booklet
World Centres Bingo Age: 9-15 This is the usual Bingo game with four playing boards.
World Centres Pages Age: Up to 10 There
are a few ways to play with the pieces in this pack.
World Centres Quiz Board Age: 8 to 15 A different board game quiz. A ‘Learn As You Play’ board game for up to four players. The players throw the dice and the number denotes a World Centre question or ‘Extra’ questions. The question cards have the answer too so the player reading the question is learning the answer.
World Centres A4 Pages Pack Display Pages
Pages covering the World Centres Centres, History, Badges
World Centres Walk Quiz Age: 9-15 This is a group game where players quiz each other on facts about the World Centres.
Score the cards Age: 9-15 Good for three or four players. A player asks all the other players a World Centre question and correct answers score a token.
World Centres Points Board Age: 11-15 This is a strategy game. |
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Pick A Letter Morse Code Age: 10 to adult Each player reads the morse code letter. Morse Flip Ages: 8 - adult An activity for one to learn and test her Morse Code skills. Learning Blocks Ages: 8 - adult Contents: Checks Ages: 8 - adult Contents: Making Morse Code Letters Ages: 10 - adult This pack has cards with ‘dots’ and ‘dashes’ for the players to build letters. |
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Behaviour Age: up to 9 This is designed for the girls to think about their behaviour and how it effects others. The activity can help fix problems in the unit. God's Alphabet Ages: 7-11 There are four sets of sentences on a sticker sheets to be used on cards with pictures. There is a short Chant for the playing too. The activity can help fix problems in the unit.
Danger Ages: 7-9 This is an activity best played with a small group. The cards with statements are designed to make the players aware where danger may be in their life. Danger Match-up Ages: 8-11 Best for small groups - up to four. The cards are to be matched up to earn the pair. Played a bit like the card game of memory.
Topics Board Age: 8-15 This is a board and dice game. Small cards with words are scattered around the board and when a player lands on one she turns the card over to read and make comment on it. The activity can also help fix problems in the unit.
Two Games For Young Recruits Age: 5-8 Our Happy Home |
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Compass ~ Follow Directions Ages: 8-12
This is a board and dice game. When a player
lands on a direction space, her next move must be in that direction.
This comes with instructions for setting a compass.
Compass ~ Shopping Trip Ages: 8-12 The players use two spinners to move around the board to ’visit’ the shops to collect items on their ‘shopping lists’. This comes with instructions for setting a compass.
Fire Board Ages: 8-10 When a player lands on a Fire square, she takes a card reads it out loud and goes forward or back as the card states.
Fire Safety Ages: 8-10 This game is a set of cards and there are three ways it can be played.
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Promise & Law
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Beary Board Game Age: 9-15 This is a cute game played with bear tokens. As the players move about the board they land on a card that leads to an situation statement. She needs to say the Law that fits the situation to earn the bear card. The activity makes the guides aware of the Laws in their everyday life.
Laws Match-up Ages: 8-10 The pieces can be used for one girl learning the Laws, to a group of four playing a game. And there are enough pieces for a group activity too.
Law Bingo Ages: Up to 15 This is a usual Bingo game but using
situations instead of questions. It was designed to show the guides how
the Laws are in their life.
Law Spin Ages: 9-14 This pack has two playing sets.
Law Pin On Ages: 9-14 The Laws are pinned on the players’ backs and by asking simple questions they guess what Law they have.
Laws in the Promise Ages: 9-12 This pack has 2 sets.
Promise People Ages: 7-11 This game was designed to play with the unit a week before new girls were to make the Guide Promise. The game shows the girls how they can keep their Promise towards other people.
Learning the Promise Ages: 7-10 This pack has four photocopy sheets for a recruit and could be used for revision on the Promise.
Signing The Promise Ages: 7-10 This pack has a display card for signing the Australia Guide Promise and four smaller cards.
Take Home Sheets Ages: 8-10 This pack has six photocopy sheets for a recruit or Promise & Law revision. RecruitUnderstanding the Promise Ages: Up to 10 There are two ways to use the pieces for games with this pack. The general idea is for a younger recruit to understand the Guide Promise. 2 Games for Young Recruits There are two ways to use the pieces for games with this pack. Designed to have younger recruits understand the feelings of others as well as themselves. Made for Canadian Guiding Understanding the Promise Ages: Up to 10 There are two ways to use the pieces for games with this pack. The general idea is for a younger recruit to understand the Guide Promise. Beary Board Game Ages: 9-15 This is a cute game played with bear tokens. As the players move about the board they land on a card that leads to an situation statement. She needs to say the Law that fits the situation to earn the bear card. The activity makes the guides aware of the Laws in their everyday life. Law Bingo Ages: Up to 15 This is a usual Bingo game but using
situations instead of questions. It was designed to show the guides how
the Laws are in their life. |
WAGGGS
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Big Game
Now available with Canada questions It's like trivial Pursuit.
Identify The Badge An A4 binder book of the badges from over the years of the members of WAGGGS in colour. This book includes a few pages on the World Regions
Badges & Uniforms From Over The Years An A4 colour book of the badges & uniforms for the members of WAGGGS over the years. Covers the World Regions Badges, World Centre Badges and some Anniversary Badges.
Multi-Game Board Ages: 8-14 This is a board game covering: Thinking Day Pairs Now available with Canada questions Ages: 8-14 A game for one player to learn about Thinking Day. WAGGGS Flip Cards Ages: 8-14 This is a card game for one to test her knowledge on WAGGGS, or a group game to quiz each other. WAGGGS Match-up Ages: 8-14 This is a card game for one to test her knowledge on WAGGGS. World Brownies 1 Ages: 5-9 This card game has brownies of eight countries and check cards for the players to self-check. World Brownies Sets Ages: 5-9 Buyer can pick 4 of the sheets. There are two countries to each sheet. 1. Hong Kong + Jordan 5. Argentina + Austria Brief Pages of WAGGGS Information on WAGGGS, World Regions, World Centres and more.
WAGGGS Bingo Age: 9–14 This is the usual bingo game on WAGGGS. A4 Book of Quizzes A selection of 14 Quizzes, game ideas and stickers. A4 Pages of Quizzes A selection of 14 Quizzes History ~ B-P Board Age: 10 – 15 This is a dice and board game to learn about B-P. History Board Now available with Canada questions Age: 10 –15 The history covered in this game is: "Baden-Powell Family", "Australian History" and "Guiding History". History Dates on Board Age: 8–12 This is a board and dice game. When a date is landed on the players read out events for the date in this game. History ~ Question Board Ages: 9-14 This is a board game where the players learn as they play. History Bingo Age: 9–12 This is a bingo game on the history of WAGGGS.
Dateline A4 Book A dateline of guiding history in a A4 binder book.
Dateline Pages Loose pages of a dateline of guiding history. Know the Year ~ 1966 Age: 9-16 A "learn as you play game', where every play answers the questions together. Know the Year 1946 ~ Age: 9-16 A "learn as you play game', where every play answers the questions together.
Know the Year Full Set Age: 9-16 A "learn as you play game', where every play answers the questions together.
History Connect Age: 12 Card game of events in Guiding history.
World Badge & World Flag Pack Ages: 8-12 Contents Girls’ work sheets to colour in the World
Flag World Badge Circle Quiz Age: 9-14 This is a game where the players are learning while they play. World Badge Pack Ages: 8-12 This pack contains sheets to photocopy for the making of the World Badge. A different clean results way. There are also sheets for the girls to write about and draw or colour in the World Badge. There are also ideas for a few games to learn about the World Badge.
World Flag Pack Ages: 8-12 This pack contains sheets to photocopy for the making of the World Flag. There are also sheets for the girls to write about and draw or colour in the World Flag.
Unity A5 Book Colour A5 booklet of the Links of Unity.
Unity A5 Book Pack Ages: 7-11 Contents:
Unity Bingo Ages: 8-12 This is the usual bingo game based on the Links of Unity. Unity Board Ages: 8-12 This is a dice and board game. There are instructions for four ways the game can be played. Unity Flip Cards Ages: 8-11 This pack is an activity for one to learn with or a group to quiz each other. Unity Match-up Ages: 8-11 The cards can be used by one girl for learning about the Links of Unity or in a group activity. Unity Cards Ages: 8-11 Cards for a few different plays. |
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World Regions ~ 8 Display Pages Display A4 sheets ~ World Map showing World Regions; Page to each World Region with countries named; List of members; World Regions' Badges sheet. A3 World Regions World Map with all the member countries named Display World Regions A5 Book Age: 10-16 Colour booklet on the World Regions. World Regions ~ 7 Games Age: 8-15 World Regions Bingo Countries Swap The Countries Sort the Countries Collect Countries ~ Players Memory World Regions Pack Age: up to 15 The pack comes with a colour A5 book on the World Regions and sheets to photocopy workbooks & handouts. World Region Bingo Age: up to 15 This is a usual bingo game. It covers things likes badges, maps, a few countries and more. World Regions Walk Quiz Age: up to 15 A group game where they quiz each other on the World Regions for the countries. Score The Countries Age: 10-16 A game where all players can score points Pick A Letter Semaphore Age: 10 to adult Each player reads the semaphore letter. Semaphore A5 Book & Cards Age: 8 to adult A5 Book to learn to work out semaphore by the circles and includes some games. Plus two reference cards with the semaphore in Circles and Alphabet. Semaphore Circle & Alphabet Cards Age: 8 to adult Four reference cards with the semaphore in Circles and Alphabet. Semaphore Dominos Age: 8 to adult This is a dominos game with letters and semaphore girls. Flip Letters Age: 8 to adult An activity for one to learn and test her semaphore skills. Spell the word Age: 8 to adult This pack has a good number of semaphore girl cards. There are instructions for three ways to use them in games. Match-up Age: 8 to adult The picture cards are to be matched with the semaphore words cards. Word Flip Age: 8 to adult An activity for one to test her semaphore skills. Semaphore Find Age: 8 to adult This pack has the players matching the semaphore girl to the letter and visa versa. Letters Match-up Age: 8 to adult There are four ways to play with this pack. Basically match letters to semaphore. |